Peaceful: Defense growth rate is 40%, Speed growth rate is 20%.Gentle: Defense growth rate is 40%, Intelligence growth rate is 20%.Protective: Defense growth rate is 40%, Attack growth rate is 20%. ![]() Selfless: Defense growth rate is 40%, Health growth rate is 20%.Shrewd: Intelligence growth rate is 40%, Speed growth rate is 20%.Clever: Intelligence growth rate is 40%, Defense growth rate is 20%.Careful: Intelligence growth rate is 40%, Attack growth rate is 20%.Analytical: Intelligence growth rate is 40%, Health growth rate is 20%.Daring: Attack growth rate is 40%, Speed growth rate is 20%.Brutal: Attack growth rate is 40%, Intelligence growth rate is 20%.Brave: Attack growth rate is 40%, Defense growth rate is 20%.Reckless: Attack growth rate is 40%, Health growth rate is 20%.Indifferent: Health growth rate is 40%, Intelligence growth rate is 20%.Relaxed: Health growth rate is 40%, Speed growth rate is 20%.Apathetic: Health growth rate is 40%, Defense growth rate is 20%.Lazy: Health growth rate is 40%, Attack growth rate is 20%.The personalities and their affected stats are as follows. One of the two stats effectuated by personality will grow by 40%, the other only by 20% per level. Stats unaffected by personality will grow 30% each level. What personality it has will affect stat growth. Speed: Determines attack order on the timeline, chance to evade attacks, and chance of critical hits.Ĭreatures will generate with one of twenty personalities when created. ![]() Defense: Determines how much incoming damage is reduced.Intelligence: Determines potency of spells.Attack: Determines how much damage done by basic attack.Once this drops to zero in battle, the creature dies. Health: Determines how much health the creature has. ![]() Creatures have five primary stats, which are.
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